“From the outset we knew we had to have a kick-ass soundtrack,” Blackman says. And unlike GTA’s radio stations, the music in Mafia 3 is used movie-style, to punctuate dramatic moments. So, a bit like Grand Theft Auto then, except with more of a historical perspective and social conscience. Viewed through the eyes of young, black Vietnam vet Lincoln Clay, the game is primarily an action-packed, drivey-shooty game punctuated with well-written scenes of people swearing at each other. And thanks to creative director Haden Blackman, a music obsessive, it has a soundtrack to match, packed with 100 carefully curated songs from the era, from rock to blues to soul. But Mafia 3, due October 7th, is set in 1968 in the New Orleans-themed fictional city of New Bordeaux, with a story that’s mainly concerned with the escalating war between the black and Italian mob, but also touches on era-appropriate issues: racial tension in the South, the Vietnam War. Until now, the Mafia crime games from 2K have tended towards the spats-and-Tommy-guns flavor of Prohibition-era Chicago gangsters, drawing on genre movies like The Untouchables.
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